To say that the motion controls in Skyward Sword are "infuriating" is putting it mildly. And because the Switch doesn't have a dedicated sensor bar above your TV, like the Wii did, this control scheme is even less accurate now than it was back in 2011. You use motion controls to swing a sword, pilot your riding-bird, swim underwater, fire projectiles, and even aim yourself when you jump off of tall structures. ![]() For those who haven't played Skyward Sword, you use an analog stick to move Link around, but almost everything else relies on motion controls. I fired up the game, and promptly remembered why I'd lamented the control scheme back in 2011. ![]() Surely, the Switch's motion controls were much better than what Nintendo offered a decade ago. Besides, I reasoned, it had been 10 years since the Wii Motion Plus. The only question was, how would I spend the bulk of my time with the game? As I knew from playing the game back in 2011, how a game controls can color your perception of the title for years to come.Īt first, I decided that since Nintendo initially designed the game with motion controls in mind, that was probably the "right" way to play. ![]() I knew that I'd have to play the game with all three control schemes - motion controls, standard controller and handheld - in order to review it fairly. ![]() Nintendo sent Tom's Guide a review copy of Skyward Sword HD a week ago, and I installed the game as soon as the workday ended.
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